Wednesday, April 27, 2011

Quadruped Walk + Run Cycle

Here's a realistic set of quadruped cycles, animated using a lion as reference for the walk and a cheetah for the run, in an attempt to create some believable motion with an unbelievable creature. I tried to sort of re-invent the wheel with this one... I think it's a little too easy to just grab cycle charts off the web that tell you how to time out all your movements. So with this, I decided to use reference footage and figure out my own timing and weight.

Thanks to Chad Vernon for creating the awesome Nico rig.

Wednesday, April 20, 2011

Mocap Dance

This is some edited motion capture data from East Tennessee State's Organic Motion system. It uses a large area as a sort of stage, and doesn't require any special suit or ping pong ball apparatus to capture data. This has the benefit of making it relatively easy for any student to be able to use it whenever they want, but as a consequence the data can be a bit dodgy, so more tweaking is required to create a finished product.

For those not familiar with what it's like to work with this sort of thing, the process generally involves cleaning up any problem areas, such as spikes on the graph editor (which usually result in a body part jumping wildly for a few frames), and keeping limbs from passing through each other.

The mocap system at ETSU does not capture any finger or facial motions, so all of that is animated by me. I also reanimated or tweaked other areas to suit my own taste.

Thanks to Josh Burton for the awesome Morpheus Rig!

Wednesday, April 13, 2011

The Gingernut Gets It

This one's a short acting animation, hoping to convey some tension and, uh, maybe distress? Depends on if you're worried about the ginger.

Audio clip from "Hot Fuzz" (2007).

Wednesday, April 6, 2011

Misc: Camera Projection

Here I have a couple of images from a lighting and rendering experiment using camera projection to insert 3D objects into a photograph.

My goal with this was to try and make something unbelievable look believable. We know that giant robots don't exist yet, but through creative use of camera projection (the original photograph of the scene is projected onto 3D geometry that I designed to mimic the layout of the ground and buildings), HDR lighting, raytrace shadows, depth of field, and ambient occlusion, you get a pretty interesting result. Can you tell that the windmills on top of the building are fake too?

This served a double purpose; I created the sword model for a project that some friends were working on, and I also used it as another camera projection project for one of my college classes. Cloth simulation as an added bonus.