Monday, May 2, 2011


Here's an animation created using motion capture data as reference. The mocap data was essentially used to bypass the blocking stage typical of key-framed animation. That said, several things were completely re-animated, including the left arm and the entire spine, neck, and head. Everything else was significantly adjusted, taking the principles of animation into account. The mocap system at ETSU doesn't capture fingers or facial animation, so that's all me. Added the cloth sim for a bit of an extra effect.

Thanks to Josh Burton for the Morpheus Rig, and thanks to Tim Lewis for the shotgun model and texture. Audio clip is from "Army of Darkness" (1992).

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